# Prediction

## Training Wheels Games

Type of Activity:  Time Filler, Consensus Building

Source:  Playing With A Full Deck, by Michelle Cummings

Group Size:  Best played with 2 or more players, however you can play this one by yourself on the airplane or in the back seat of a car on a long road trip.

Props Needed:  playing cards, a full deck

Aim of the Game:  To turn over all 52 cards in a deck without predicting one correctly.

Playing the Game:  Invite your group to sit or stand in a circle.  This can be a lengthy game so make sure they are comfortable.  Small groups of 5-6 is recommended.  Read the Variations below for how to use with a large group.

Shuffle the deck and hand it to one person in the group.  Explain that before turning over the first card, the person holding the cards must announce a rank of card.  For example, ‘Five.”  They must say the word out loud and be clear.  The goal is to try to avoid predicting the card they are about to turn over.  If the announcement coincides with the rank of card revealed, the game is immediately over.  So if they announced, ‘Six’ and then turned over the six of diamonds, the game is over.  Then the cards can be shuffled and the game recommences with the next participant.

The game continues in this way until they either predict a card or you get through the entire deck.  This latter situation is extremely rare.  This game is also made harder by the rule that you cannot make the same prediction in consecutive turns.

Variation:  To use as a consensus building game, ask the group to come to consensus on the number they are predicting before turning the card over.  This takes a lot longer to play, but can help build the suspense of what card is being turned over if the entire group is responsible for the number.  It’s quite fun to hear the whole group squeal with “Ooohhh’s” and “Aaaaah’s” if they predict a ten card and a nine card is revealed, or with other cards that are close to the predicted number.

Variation 2:  To use with a large group, invite everyone to sit in a circle.  Make sure that everyone can see the card being flipped over.  The facilitator holds the deck of cards in their hand and sits in one place.  Make eye contact with each person around the circle and have them say aloud a card value, trying to avoid predicting the card that is about to be turned over.  The facilitator then turns over a card.  If the announcement coincides with the rank of card revealed, the game is immediately over.  So if they announced, ‘Six’ and then turned over the six of diamonds, the game is over.  Then the cards can be shuffled and the game recommences with the next participant.  If the announcement does not coincide with the rank of the card revealed, the faciltiator moves on to the next participant.  It is rare that a group will get completely through the deck without predicting the next card.

Learning styles utilized from the 7 Kinds of Smart:  ~logic smart, picture smart, people smart

Purchase from the Training Wheels store:  Playing With a Full Deck, Jumbo Playing Cards, Colossal Playing Cards, Mini Playing Cards, Round Playing Cards

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