Type of Activity: Problem Solving
Source: Card Games for Kids, Adam Ward.
Published in: Playing With A Full Deck, by Michelle Cummings
Aim of the Game: Be the first to use up all your cards by playing them onto the layout.
Group Size: 2-6 players
Playing the Game: There are only two traditional ‘sit down’ card games in this database. This one and Multiplication Rummy. I decided to put them in because they are good Math Smart activities and are very good for after school programs or other programs that help kids with homework.
Process: Cut the cards to select a dealer; the player who draws the lowest card gets the job. The entire deck of 52 cards is distributed as evenly as possible between the players. Any inequity will be redressed providing the deal rotates for each hand.
The player to the left of the dealer leads off but must play a seven to start the game. If he or she doesn’t have a seven, thy must ‘knock’ and the turn passes around the table in a clockwise direction.
Once a seven has been played, the next player must try to play onto that card and build up the layout. If the game had commenced with the first player laying a seven of diamonds, the next player has three choices: build in sequence, playing the six of diamonds to the left of the seven or the eight to the right; or they can play another seven of a different suit above the opening card.
If a player is unable to ad to the layout in any direction, he or she must ‘knock’ and the turn passes on.
As the game develops, there will be four rows of cards building to the left and right, and players can build on any of these rows in either ascending or descending sequence.
The first player to get rid of all of his cards is the winner. Play continues until only one player is left holding cards.
Learning styles utilized from the 7 Kinds of Smart: ~logic smart, people smart
Purchase from the Training Wheels store: Playing With a Full Deck, Jumbo Playing Cards, Colossal Playing Cards, Mini Playing Cards, Round Playing Cards
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