Accountant's Nightmare

Type of Activity:  Problem Solving

Source:  Playing With A Full Deck, by Michelle Cummings

Props Needed:  playing cards, one per participant

Group Size:  6 or more

Props Needed:  Deck of Cards, possibly some paper, pencils or a calculator.

Playing the Game:  Divide your groups into 6-8 people.  Shuffle the deck and hand each participant a card.  The goal of the activity is to keep your group “out of the red”, which means the company is losing money.  In an accountant’s world, it is always best to be “in the black”, which means making a profit.  Ask your group to arrange their cards in a numeric equation that will keep them “in the black”.

Rules of Play:

Red’s are negative:  Hearts are subtraction, Diamonds are division

Blacks are positive:  Clubs are addition, Spades are multiplication

Groups must present their equation to the other groups.

Variation:  See how many different equations the group can come up with and still remain “in the black.”

Allow the use of a calculator for young players who don’t know number facts by heart and who can’t make rapid mental calculations.

Debriefing Topics:

  • How did your group solve this activity?
  • Who seemed to have strong skills in this activity from your group?
  • What leadership styles did you see?
  • What was difficult about this activity for you?

 Learning styles utilized from the 7 Kinds of Smart:  ~logic smart, people smart

Purchase from the Training Wheels store:  Playing With a Full Deck, Jumbo Playing Cards

Material in this Online Games Database is copyrighted.  Copyright ©  Training Wheels or by the author who submitted the activity.  Permission needed to copy or reproduce.