Type of Activity: Problem Solving
Group Size: 2-6 participants
There are only two traditional ‘sit down’ card games in Playing with a Full Deck. This one and Multiplication Rummy. I decided to put them in because they are good Math Smart activities and are very good for after school programs or other programs that help kids with homework.
Set Up: Cut the cards to select a dealer; the participant who draws the lowest card gets the job. The entire deck of 52 cards is distributed as evenly as possible between the participants. Any inequity will be redressed providing the deal rotates for each hand.
Process: Objective is to be the first to use up all your cards by playing them onto the layout. The participant to the left of the dealer leads off but must play a seven to start the game. If he or she doesn’t have a seven, thy must ‘knock’ and the turn passes around the table in a clockwise direction.
Once a seven has been played, the next participant must try to play onto that card and build up the layout. If the game had commenced with the first participant laying a seven of diamonds, the next participant has three choices: build in sequence, playing the six of diamonds to the left of the seven or the eight to the right; or they can play another seven of a different suit above the opening card. If a participant is unable to ad to the layout in any direction, he or she must ‘knock’ and the turn passes on.
As the game develops, there will be four rows of cards building to the left and right, and participants can build on any of these rows in either ascending or descending sequence.
The first participant to get rid of all of his cards is the winner. Play continues until only one participant is left holding cards.
For original write up purchase "Playing with a Full Deck.”
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