Spot It! Cards

Type of Activity:  Icebreaker, Get to Know You, Journaling, Processing

Props Needed:  Spot It! card set.

Process: There are a couple of ways you can set this one up.  Note: All the cards have a common symbol with every other card… but the group doesn’t need to know that.

Common Bond

Give a card to each person in the group. Challenge everyone to pair up and find a matching item on their cards. When they do find a match, have them try to find something else in their lives that they have in common, a common bond. Once they are successful, have them move on to a new person and repeat the activity.

Blind Find

Give a card to each person in the group and ask everyone to find a partner. Tell the group that (on your signal) they should study their own card for 20 seconds. Time can be adjusted based on age and ability of participants.  Then, tell participants to hold their cards up next to their heads (at your count) so that their partners can see the card but they cannot. Have them attempt to find the match by looking at their partners’ cards and recalling what is on their own. To continue, players trade cards and find someone new to play with.

Face Off

Divide group into two teams. The two teams line up facing each other so that the front person on each team is face to face. 1/2 the deck is given to the first person in the line of each team, single image sides up. On GO, the two players flip over the first card in their deck. Whoever finds the match first wins that person to their team. The next two in line for each team step up and take the deck of cards. Play until it stops one team has all the players or it stops being fun.

Championship Find

This is a fun, light-hearted, competitive (and noisy) activity. Give each person a card and ask everyone to find a partner. On your signal, have the partners turn over their cards and race to find the matching image. The person who finds the match first wins and takes the opponent’s card. The person who lost joins the winner’s “team” as an enthusiastic fan and cheerleader. Winners continue to play by finding another undefeated participant to play against, while their growing fan bases cheers them on. Play until one person has all the cards and all the fans. Congratulations!

Back to Back (or Face to Face)

Give a card to everyone in the group. Have the group get into pairs. Partners stand back to back while looking at their multi-image side. Partners alternate asking yes/no questions in attempts to figure out what the common image is on the cards. They may not say the names of any of the objects, only descriptive questions (Do you have something red? Do you have an animal?). When the partner pair are sure they of found the match they can guess. Switch cards and switch partners.

Variation: With larger groups, it can get too loud to hear standing back to back. Have partners face each other, looking at the multi-image side so that their partner cannot see it.

Find and Flee

Give a card to each person in the group and direct your large group to divide into circles of 8-12 participants. Instruct everyone to show their cards face up in the middle of the circle (on your count), and as quickly as possible find a match with another card. When players find a match they should swap cards with that person and then step out of the group and quickly step into another group and resume play in their new circle. Only the “finder” leaves the group – the person with whom the finder swapped cards remains. End the game while energy is still high. You can also play with one small group: play until there is one person left in the circle, and celebrate the last person left.

Journaling

Have each person choose a card from the Spot It! deck. Using the images on the card, have each person write a story or reflect on an experience they had. Journaling can be done individually and then shared with the group or the group can create the journal entry together.

Circle Story Telling

Activity is adapted from “The Chiji Guidebook” by Chris Cavert & Steven Simpson.  Have group in a circle standing on a place marker or sitting in a chair facing out of the circle. The facilitator will be the first story teller and does not have a spot or seat. Each person, except the story teller, received one Spot It card and holds with image side out so the storyteller can see the pictures clearly.  The story teller starts, like all good storytellers do, with the opening, “Once upon a time,” and then starts to walk around the outside of the circle.  He or she then adds to the story featuring particular cards being held up by the players in the circle.

For example, “Once upon a time, I was driving in my car and I saw a T-Rex dinosaur walking down the road.” When the car and T-Rex images are called, the players holding cards with that image get up and follow the story-teller around the circle. The story might continue, “When I stopped to pick up the clown that was hitchhiking who was holding an ice cube.” This adds card that have clown and ice cube to the story tellers circle. When the story teller is finished they are to state…”The end at which time everyone in the parade (story teller and followers) is required to find a seat or place marker. The player left without a seat is the next story teller.

Before starting a new story pass out new cards to each player then begin again.

 Purchase a set of Spot It! Cards today!

 

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