# The King is Coming!

## Training Wheels Games

Type of Initiative:  Energizer

Source:  Playing With A Full Deck, by Michelle Cummings

Props Needed:  playing cards, one per participant

Group Size:  Best played with 12 or more players.

Setting up the cards:  You will need at least three of a kind in multiple numbers.  Each participant will receive one card.

Playing the Game:  This is a variation from Sam Sikes’ game, The Captain is Coming.  It is a great ice breaker and energizer for any group larger than 10...preferably larger than 20.  The facilitator plays the role of the King/Queen and is the person who calls out the orders.  The following orders are several actions that the group does during the game depending on what the King/Queen calls out:

"All Hail the King!"--Everyone bows or curtsies to the King.

"Pair"--Everyone finds one person who has the same number of card that they do.  Example:  4 of spades and 4 of diamonds.  Option #1:  they conduct a sword fight with one another.  Option #2:  They dance together at the King’s ball.  Use whichever one fits your group better.

"3 of a Kind"--Everyone gets into a group of three cards with the same numeric value.  Example:  3 of hearts, 3 of diamonds, 3 of spades.  This group must raise the drawbridge!  One person stands in the middle and uses their arms as the planks of the drawbridge.  The other two stand on each side of the drawbridge planks and crank them up.

"Two Pair"--Everyone gets into a group of four cards that makes up two pairs of cards.  Example:  two 5 cards and two Jacks.  This group must stand in a line and do the Riverdance!

"Flush"--Everyone gets into a group of five cards of the same suit.  Example:  3,6,7,9,Jack of Spades.  This group stands in a tight huddle with their backs to one another, pretends to flush a toilet, and makes a “Whoosh” sound.

“Straight”—Everyone gets into a group of five cards with a numeric run.  Example:  7,8,9,10,Jack.  This group of five quickly stands in a straight line in the correct numeric order with arms folded as if they were in straight jackets.

For people who cannot get into a group before the facilitator blows his/her whistle, they must "Leave the Kingdom!"  These people walk over to a designated area and sing and dance to a Jester’s song.  "I’ve got a lovely bunch of coconuts….." (repeat over and over and over and over........)

Joker’s Wild!—This command allows all participants who have had to “Leave the Kingdom!” re-enter the game.

Variation:  After each command is called out, have each participant trade cards with three people.  Ask them not to look at their card.  When the command is called out they can quickly look at their new card and get into the correct group.

Learning styles utilized from the 7 Kinds of Smart:  ~people smart, body smart, logic smart

Purchase from the Training Wheels store:  Playing With a Full Deck, Jumbo Playing Cards

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